Does anybody have any experience in rendering this kind of big terrain textures in external applications? Does it take ages to render? Or do you think any other good ways to create terrain texture in Sketchup? And even at that resolution every pixel will cover 5x5cm of ground xmwhich means that at ground level it will look very pixellated. I am thinking about creating single texture for the whole terrain and projecting that texture into surface. In sketchup it seems to be difficult to texture the such a big terrain nicely. Then I have used Terrain reshaper to make the terrain less complex. The area that I have modeled is m x m and I have traced the contours and created the terrain with Sandbox Tools. In Unity workflow, I can texture the terrain quite nicely in Unity, but in Lumion workflow I should probably do it in Sketchup. I have also tested Unity 3D for creating similar animations. I am modeling a golf course and I would think that Lumion would be perfect tool for presenting this new golf course and the fairways.
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